Maya female 3d head modeling1/15/2024 ![]() ![]() This time, rather than pressing play to watch the simulation, go to nSolver > Interactive Playback. Select all the vertices of the cape that cover your model's shoulders, and go to nConstraint > Transform to create a Transform Constraint node. Because this is a static pose, you can skip setting up collision models: instead, you can simply lock the whole upper section of the cape. ![]() But you're actually going to cheat a little here. Ideally, you'd pin a few select vertices, and trust in collision models to help define where your cape falls, and hope it's not through her shoulders. There are many different types of constraints that you can use to lock and manipulate cloth components, and all these can be found under the nConstraint menu.Īt present all you're interested in is the Transform constraint. You now need to define a few areas that will be locked in place - pinned, for want of a better word. ![]()
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